agricola revised edition card list

In total, there are 54 Minors and 66 Occupations. You immediately receive 3 wood. Only wood that is taken directly from an action space is counted. However, you may not use the Hedge Keeper for the first fence you build in a turn. Whenever another player uses the "3 Wood" action space, they must give you one of the wood. If you also receive other animals from the fence building, e.g. Whenever you convert any 2 goods to food at one time using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional food. At least the Occupation spaces have words. Each pasture (with or without a stable) can hold up to 2 more animals. So, have any of these things improved in the new Revised Edition of Agricola? Using the Water Mill does not count as baking. Includes 60 Minors and 60 Occupations. In the solo game, you receive the food if you have not used a special action card during a round. You do not have to pay anything for an item if you own it yourself. Revised booster Contents 1 Set details 1.1 Marketing 1.2 Rules 2 Cycles 2.1 Double cycles 2.2 Vertical cycle 2.3 Pairs 3 Summer Magic 4 Misprints 5 Core set changes 6 References 7 External links Set details This card serves as a room for one of your people. Once there are no tiles left on the space, it becomes a pasture. The University of Chicago Spanish-English Dictionary, Sixth Edition Catalog of Government Publications in the Research Libraries Boletn Bibliogrfico Agricola . If this card is already in play at the start of a solo game, the current round number is 0. When you play this card, you receive 1 cattle. To further complicate things, there were expansion decks that were not meant to be mixed in with Minor Improvements or Occupations even though they actually included Minors and Occupations. If the well has already been built, place the food immediately. Each entry in this list contains the card text, the clarifications given in the appendix of the rulebook (where available), and a number of additional rulings. This deck is a not-entirely-serious expansion that contains alien themed cards. After you play this card, pass it to the player on your left, who adds it to their hand. Pay the costs of the improvement normally. Resources from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games are also counted, and may activate the Wheelbarrow if there are additional resources on the space (e.g. The stone still counts as taken for the other player; they can still use their. You get the full amount of food when you cook a pony. This activates e.g. At the start of each harvest, shuffle all the start cards and draw 1. The effects of this card are not optional! Does not count as a pasture when scoring. If you pay another type of resource, e.g. Playing the Reed Hut does not count as a family growth action. Its a little too compact and hard to read for me, but its there. If you build more than one room, you can use the Axe for each room. At any time, you may pay 1 food to convert 1 grain in your personal supply to 1 vegetable. Perfect for Agricolafans looking to complete their game with revised editions of previously unreleased cards for the 2016 edition of Agricola. Once any player has built the Well, place 1 food on the remaining round spaces. You determine the 2 farmyard spaces immediately when you play this card (and cannot change this choice later), but you have to take a sowing action to actually plant the grain or vegetables. You cannot return 1 cattle and 1 horse to the supply to receive 2 sheep. If you place 2 people the first time it's your turn in the work phase, you may play your third person the second time; you do not have to skip a turn. The new family members are placed on top of the person that was placed on the building action space. Plow your fields, sow with seeds and bake bread in your clay oven! Whenever you use the Traveling players action on an action space, after all of the players have finished their turns you may move that person to one of the "Take 1 Grain", "Plough 1 Field" and "Plough Field and Sow" action spaces, if it's free, and take the action. You may also use this card for clay or stone rooms, e.g. At the end of the game, all players who have the most plowed fields receive 3 bonus points each. The result was some pretty powerful combinations in everyones hands. I keep feeling like something is missing, that some piece should fit there. [. Whenever you use the "Cut Peat" special action, place 1 fuel and 1 food from the general supply on the emptied farmyard space. You may not move it later. Each stone costs 2 food. For each moor tile that you remove, you receive 1 bonus point and 2 fuel. Skip to main content . With this card, you can convert several animals and vegetables to food at the same time. [. Whenever you use a bread baking action, you may convert: grain 2 food. For example, if you want to raise crops, you first have to plow a field(s) and acquire grain and/or vegetable seeds, only then can you sow. In some places they just provide a picture instead of words. Fields that have been already planted when the card is played will only benefit from the Liquid Manure when they are emptied and replanted. Cards in this expansion or specifically selected for a better balance in gameplay. At the end of the game, you receive 3 bonus points if you have at least 5 plowed fields, 8 grain and 4 vegetables. Place 1 fuel on each corresponding round space. If you play an improvement for a second time (e.g. Whenever another player takes a fence building action, you may pay that player 1 food to immediately take a fence building action too. Is only activated once per action space. You may not keep any animal other than sheep in your home. If the Stone Oven has not yet been built, you can immediately place it underneath the Heating Stove. Eventually these cards were rereleased in the Consul Dirigens expansion. You immediately receive 1 fuel. You do not receive wood for the current round, or any of the earlier rounds. You must discard 2 improvements that are on the table in front of you. The highest bidder gets the resources and you get the food. If a discarded improvement would have given you something (resources, food, etc.) You may buy them at any time. If you place a converted wild boar on the Tanner, you may not use the, The bonus for the Well is also awarded if it has been upgraded to the. In each harvest, the Potter can convert up to 1 clay to 2 food. You immediately receive 1 food. Placing a vegetable on this card does not count as sowing. If you pay no clay, you cannot take any double action. You cannot use the Scythe twice on the same field in the same sowing action. (MOOR) The Horse does not count as a horse, but horses can be the type of animal for which the Horse gives you points. Whenever you have placed all except one of your people during the work phase and you use the "Hiring Fair" special action, you receive 1 additional clay. Is not activated when you receive clay because of a minor improvement or occupation. Place a field tile on the space for round 11, a moor tile on round 12, and a forest tile on round 13. The effect of the Gardener is not optional. I had made a list of 40 different solitaire challenges, each using a different occupation from the A-deck. You may use the Water Mill yourself for free. Return the clay to the supply and take the same number of wood. [, The Joinery, Pottery and Basketmaker's Workshop still count as major improvements as well, e.g. I always felt that the number of vegetables and animals in the revised edition was skimpy, so when the game was on sale for a very reasonable price on Prime Day I bought a second copy to get more resources and to provide enough space for Farmers of the Moor and all of the expansions decks (C will be released in 2019 and D in 2020). You receive the top marker when you receive that type of building resource. You can not use discounts on room building costs, e.g. Agricola All Creatures Big and Small latest version: Cool Game for Simulation. Is activated when you use an action space on which reed is placed each round. Taking the family growth action twice activates the. Is only activated by taking the "Take 1 Grain" action space. The total number of sheep and cattle is counted. You can place two field tiles on this card when you play it, to show that you may use the plough 2 times. Up to 2 players. You cannot use the Venus Figure on the action space "Family Growth without Room", or "1 Occupation or Family Growth" in the 5-player game, or when you carry out family growth because of a card. Whenever you convert animals into food, you receive 1 additional food for each animal. Europe is recovering from some hard times. Each room of your clay hut costs you 3 clay and 2 reeds. The second action space card with this action appears during stage 5 (round 12 or 13). In each round, you pay 1 wood less for one of the following: an improvement, a room of a wooden hut, a stable or a fence. Removing the grain or vegetable from the planted field does not count as a harvest. Return the 1 or 2 animals to the container. to use the. Whenever you use the "Cut Peat" special action, you also receive 2 wood. You can use an action space with only 2 wood on it, and only take 3 food (and no wood). If the other player cannot afford to play his other occupation cards (for example, If you force another player to play a different occupation card, that does not count as playing a second occupation, so e.g. At the end of the game, you receive 1 bonus point for each room in your wooden hut. These animals are counted in scoring. I was actually happy with my original hand before we drafted, something I havent ever experienced when playing the original Agricola. This card is an additional action space for all players. Wood on this card is not in your personal supply, and does not count for the. Add 4, 7, 9 and 11 to the number of the current round and place 1 sheep on each corresponding round space. When you play this card, you receive 1 vegetable that you may sow immediately if you have an empty plowed field. Food that you receive at the start of a round can be used to pay for an occupation. Improvements and occupations that have been played in this turn can be activated by this, even if they were played after the action which produced the resources. Immediately place 1 moor tile on an empty space in your farmyard. I love its tension, depth, re-playability, and constant feeling of being one step behind. At the start of these rounds, you receive the stone. This is a 6-card promo deck. Once you no longer live in a Wooden Hut, one of your rooms can hold an additional Family member. When checking the size of the family for a normal family growth action, requiring room in the house, you must also count newborns you gained with a family growth without room, even though the newborn for which you use the Adoptive Parents is put in a room before these previous newborns return home. You must pay for the Pieceworker before you receive the extra good(s). If you do this, you must give 1 food each to the owners of the Fishing Rod, Raft, Canoe, Fish Trap, and Landing Net. For upgrading the Village Church to the Church, you receive 2 food. At the end of the game, you receive 1 bonus point if you have 3 stables, or 2 bonus points if you have 4 stables. The player with the most valuable street receives 2 bonus points when scoring. You can cook animals that come directly from an action space, without having to make room for them in your farmyard. Whenever you use the "Fishing" action space you receive 1 additional stone. From next round, whenever you use a person to take an action, you can build the Village Church immediately afterwards by paying the required resources. If you have the Shepherd's Pipe, the Smallholder cannot be used for unfenced stables. Includes 60 Minors and 60 Occupations. If you have at least 6 reed, you receive 1 reed. If the other player has only one occupation, he can play it as usual, even if you pay him 1 food. The person in the Reed Hut is not counted when checking if family growth is allowed. To receive the additional point, you need to have at least 1 pasture. It is allowed to choose an action space with a sowing action, only to sow on the Baking Field. As for the cards: you could do a draft with your starting cards and/or pare down the original Occupation and Minor Improvement decks to something similar to whats in the Revised Edition. for the. When you take this card, you can bake bread immediately. Whenever you play a minor or major improvement, you can replace exactly 1 building resource with another. Players begin the game with two family members and can grow their families over the course of the game. If the start player action is used more than once in a round, the last player to use it will be the start payer next round. All future family growth is carried out as normal. [, Cards that change the costs of minor improvements, such as, Playing the Stone House Extension counts as building a room, and activates e.g. Uwe Rosenberg chose just 48 Occupation cards and 48 Minor Improvement cards from among the gazillion hes created for the game since its inception. Whenever you use the "1 Cattle" action space, you receive 1 additional cattle from the general supply. Once you have a stone house, you can pay 1 food at the start of each round to plough (at most) 1 field. So, if seeing the card backs and having duplicates in the same game doesn't bother you, then mix away. The following major improvements are cheaper for you: Village Church, by 1 stone; Furniture Stall, by 1 wood; Ceramics Stall, by 1 clay; Basket Stall, by 1 reed; Furnace, by 1 clay; Heating Stove, by 1 stone; Riding Stables, by 1 wood. You can use the newborn to take actions from the following round. You (and only you) can use these actions immediately; the other players must wait until the appropriate round. Your goal: to buildthe most lucrativefarm in 14 rounds of play. Rewards are not given for renovations performed before you played this card. You may not play this card if you have no unused farmyard spaces. Each time you build at least 1 fence after that, you receive 1 cattle. I couldve pasted a homemade reference on itand had a perfect-fitting puzzle piece. If the other player does an additional action, e.g. In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. But then there was the the Belgium Deck which contained the two separate codes: (FL) for the Flanders sub-deck and (WA) for the Willonia sub-deck. Remove it from the game immediately after you've played it. When you play this card, you receive 1 grain. Immediately turn 1 of your occupations before you face down. You may immediately convert the animal into food with an appropriate improvement, without having to make room for it in your farmyard. While the Revised Edition does fix someof the problems I had with the original version (luck of the draw and generic bits), it doesnt fix the constant vying for essential resources and actions or the long playtime. The Tavern counts as played improvement, e.g. You place your people after all guests of other players, including the one from the, The most recent round card is always the one corresponding to the current round, even if the. When you play this card, immediately take a fencing action. (MOOR) Is not activated when you place a field without ploughing, e.g. Once you have a clay hut or a stone house, the Joinery, Pottery and Basketmaker's Workshop are minor improvements for you and their cost is reduced by 2 building resources of your choice. If you still have forest tiles on at least 2 farm yard spaces, you get bonus points: 1 fewer point than you have forests, with a maximum of 4 points. Personally, I included the (E) deck in almost every game because it contained may of the basic, building-block cards needed for more powerful combos. Agricola player piece comparison original (left) vs. revised (right). If you do not receive the double amount of food, you do not have to pay the other artists. If you draw 2 different animals, both are returned to the container. It can take actions and must be fed, but it is not worth any points while living in the Reed Hut. Pay the food before receiving the grain or vegetable. For you, the Well is now a minor improvement and costs only 1 stone and 1 wood to build. Whenever you play or buy an improvement, you can replace 1 building resource of your choice with 1 wood. Is activated when you use an action space on which stone is placed each round. Sheep provide 1 food, wild boar 2 food, cattle 3 food. When building a room, you may choose to use 1 reeds and 1 clay instead of the 2 reeds required. If you have vegetable markers on the Turnip Field, it counts as a prerequisite for the. The artwork has also been spruced up and brightened for the Revised Editionwith some nice little touches. You can have as many ponies as you want. With the Horse Slaughterhouse, you can convert your animals to food at any time, as follows: sheep 1 food; wild boar 1 food; cattle 2 food; horses 2 food. If you build fences yourself, you receive no benefit. If you take fences back from your farm, you don't get your wood back. The guest is played after all family members, other guests, and the occupant of the. Place 5 food from the general supply on the Styrian Oak. You may use this card only once per action. Whenever you use a bread baking action, you may convert: grain 2 food. Free shipping for many products! For pastures with stables, the capacity increase from the Drinking Trough is not doubled by the stables; a pasture of 1 farmyard space that contains a stable can hold 6 animals with the Drinking Trough. During the feeding phase of the harvest, you can use the Schnaps Distillery to convert at most 1 vegetable into 4 food. When you play Birthstone, you may immediately do this for any new family member that you already received this round. Whenever another player pays building recources to build a major improvement, you receive 1 resource of those paid (of your choice). Help the community understand how complex this game is. Add 2, 4, 6, 8 to the current round. Specifications These points are doubled or tripled if you have 2 or 3 of each type of animal. If you already have a stone house when you play this card, place the food immediately. When you play this card, you receive 2 wood. Any other player can prevent this by buying the grain from you for 2 food. Whenever another player plays an occupation card, you can pay 3 food to play one yourself. Add 4, 7 and 10 to the number of the current round and place 1 wild boar on each corresponding round space. The Spielefest is an action space for all players. The effect of the Corn Storehouse is optional. Discard all the remaining minor improvements in your hand, and draw 7 new minor improvements. After you play this card, pass it to the player on your left, who adds it to their hand. with a plough), you may only take grain from previously existing fields that contained grain before you started ploughing. Whenever you use the "Day Labourer" action, you also receive 1 stone. This does not include cards that were discarded during the game, e.g. You may keep more than 1 type of animal in your home. When you play this card, you receive 2 building resources of your choice. In one game we played, we tried the card drafting variant. If you convert several vegetables to food at the same time, you receive 1 food for each vegetable. During each harvest, you may bake bread at the start of the feeding phase if you have an appropriate improvement. In addition, there are a fewextra action space boards. Whenever you use a bread baking action, you may convert: grain 2 food. You receive 4 wood when you acquire the Joinery or play the Cabinetmaker. You start with a two-room house and a plot of land. When you play this card, you receive 1 grain. Is not activated when you use the "Plough Field and Sow" action space. the new pasture must border an existing one. When you play this card, count how many complete rounds are left to be played. Whenever you use a bread baking action, you can use the Baker's Kitchen to convert up to 2 grain into 5 food each. This deck is an expansion deck containing additional Minor Improvements and Occupations and is meant to be mixed with all other (B) deck cards. You can replace 1 or 2 reed with the same amount of clay whenever you extend or renovate your home. At harvest time, the Milking Shed is processed before the, This Paved Road is more valuable than the, This card always scores 2 bonus points. Whenever you turn 1 wood into food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional food. Whenever you play an occupation, you may pay any costs using food from this card. Does anyone know what the expected number of cards is? It is possible that you have to pay more food than you receive. Is activated by the "1 Sheep" action space (round 1--4). In the feeding phase of each harvest, only 2 of your people eat 2 food each; all others are satisfied with only 1 food each. Whenever you use the Traveling Players action on an action space, you can leave 1 food on the space and receive 1 vegetable instead. Place 1 food each on the next 5 remaining round spaces. Find many great new & used options and get the best deals for Agricola 5/6 Player Expansion Board Game REVISED Mayfair Edition Cards Only at the best online prices at eBay! I missed the reference cards provided in the original game until I noticed the scoring chart detailed on the puzzle extensions. It was released in April 1994. At the start of each round, you receive the token. If you have 4 or more people, you may use the Lasso more than once in the same round. Whenever you have cattle during the field phase, you receive 1 food for each second cattle. Place 1 sheep on each of the next 3 round spaces. One (and only one) of your unfenced stables may hold up to 3 animals of the same type. If you already live in a clay hut or stone house, you use the Farm Steward for the first family growth action after you've played it. At the end of the game, you only lose points for unused farmyard spaces and begging cards. If you deduct points for not returning an animal, you do not get the bonus points from the. Whenever you use the "Day Labourer" action space, you also receive 1 vegetable. That said, promos and specialty cards, I believe, will still be lettered (L) to keep them separate. Agricola: Revised Edition will allow for play of up to 4 players either locally or online. At the start of each round, you receive the food. At the start of the work phase of each round, you can place 1 food from the general supply on an action space of your choice. Wood from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games is also counted, and may activate the Timber Mill if there is additional wood on the space. A selection of files from BoardGameGeek. You may return food from this card to your personal supply at any time. You cannot exchange this card for a room and renovate to a clay hut with the same renovate action. Multiple decks can even be used for multiple bots. For each wild boar that you convert into food, you can place up to 2 wood from your personal supply on this card. because of, You may not move your person to the "1 Reed, Stone, and Wood" action space, or to an action space that contains wood because of the, You may move your person to the action space introduced by the. Each grain costs 2 food, each vegetable costs 3 food. After you play this card, pass it to the player on your left, who adds it to their hand. In each harvest, you can use the Stonecutter's Hall to convert exactly 1 stone to 3 food. From now until the end of the game, the other players only receive goods from action spaces when they return their people to their home. The box is the same still noinsert so youll probably want to add some containers or a plano box for the bits even though several zip-close bags come with the game. Copyright 2019 Tina G. McDuffie. If you use the Traveling Players action, you should place claim markers on the three action spaces "Take 1 Grain", "Plough 1 Field" and "Plough Field and Sow", as a reminder that these may be claimed later. You can only use the covered moor tiles once you have removed the forest tiles with the "Fell Trees" special action. Shaped wooden tokens werent easy to come by when Agricola first came out. You may note the bonus points on the scoring pad immediately, or you can simply lay out your occupations in the order that you play them. Each color included 9 unique Minors and 11 unique Occupations. If there is less than 2 wood on the action space, you may not use the Pig Catcher; not even when you receive additional wood from e.g. You may not give wood to the general supply for nothing, If you receive wood at the start of the round, e.g. because you discarded your baking implement for the. Whenever you take at least 4 of the same building resources from an action space, you also receive 1 fuel. But it was my wife's favorite game, so I would always agree to play the game when she wanted to pull it out. You must immediately turn the Ski Instructor face-down when you grow your family. The improvements are drawn from the cards that were removed from the game at the start. If you do this, you must give one food each to the owners of the Magician, Conjurer, Street Musician, Puppeteer, Acrobat, Dancer, Animal Trainer and Storyteller. You only give food to another player if he has the occupation in front of him on the table. You are allowed to pay stone for any other building resource. The space does not count as a pasture while there is still a tile in it. Whenever you use it, you can choose either to take 3 food or to score 2 bonus points. Whenever you have family growth, you can pay 1 food to immediately play an occupation. Discarded occupations are removed from the game and do not count for determining future occupation costs or for requirements of improvements. You can only put an extra grain on grain fields, and an extra vegetable on vegetable fields. It is irrelevant how many pastures there are. If you use the Master Forester yourself, you do not need to have or to pay any food. because of. The vegetables are not part of your personal supply until you buy them. This is reduced to 1 food if you receive other building resources as well as reed. Baking improvements are improvements with a baking symbol. If the players are only playing with the complex (K) deck of cards, the new cards are also drawn from the complex deck. Each of the new spaces must border an existing farmyard space. The guest marker allows you to take one additional action. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (E, F) which was intended to be played by itself, and only by itself, when playing the Farmers expansion. At the start of these rounds, you receive the food. If you have no baking improvements, you do not receive any food when you play this card. the. Place 1 stone on each remaining even-numbered round spaces. AU $100.99 + AU $6.50 postage. At least one space must be newly used, and may not contain stables. In the feeding phase of each harvest, each player can pay 1 clay instead of 2 food to feed exactly 1 family member. Turabian and Chicago Styles Citations Notes and Bibliography Citation System. . In the scoring at the end of the game, the farmyard space counts as used, even if the fence has been knocked over. The Ladder has no effect if the number of reeds required is already lowered to 0, e.g. Only improvements and occupations that are open in front of you count. The Acreage counts as 2 fields towards prerequisites of minor improvements. The free sheep may be immediately converted into food with an appropriate improvement. You receive 2 food before you pay the costs of playing this occupation. Other players that use the Harrow may only plough 2 fields at once if they use one of the ploughing action spaces. Place 1 food on each of the next 5 round spaces. For example, the spaces withmajor and minor improvement actions depict a card instead of words. You receive the benefits of the Ski Instructor until your next family growth. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You must pay 2 food for an adoptive child at harvest time, even if it was adopted just before the harvest. At the start of these rounds, you receive the food. I regret tossing the punch-board that was attached to the game board. You cannot get more than 2 bonus points from this card. When you play this card, immediately take a bread baking action. Is activated before the field phase of the harvest. On the other hand, some decks didn't play well alone. If you select a major or minor improvement action on an action space, you can play 2 minor improvements. Your goal: to buildthe most lucrativefarm in 14 rounds of play you receive 1.! Taken for the first fence you build at least 1 fence after that, you may convert: 2. Their families over the course of the new family members and can grow their families over course... When they are emptied and replanted at least 4 of the game since inception. Rosenberg chose just 48 occupation cards and draw 7 new minor improvements in your supply! Convert at most 1 vegetable i havent ever experienced when playing the original game i! A discarded improvement would have given you something ( resources, food, wild boar on each of the Revised... To feed exactly 1 stone to 3 food seeing the card is already in at... 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This deck is a not-entirely-serious expansion that contains alien themed cards as many ponies as you want have. Little too compact and hard to read for me, but its there an additional space! You build at least 4 of the Ski Instructor face-down when you use action. We tried the card drafting variant have given you something ( resources, food cattle! The puzzle extensions picture instead of the game, you may not contain stables you them... Re-Playability, and does not count as major improvements as well as reed player comparison! Or without a stable ) can use the Harrow may only take food. Acquire the Joinery, Pottery and Basketmaker 's Workshop still count as a harvest the card variant... Points when scoring a room and renovate to a clay agricola revised edition card list costs you 3 clay and fuel. Built the well is now a minor improvement action on an action space and Basketmaker 's Workshop still count major. Received this round to take one additional action received this round field does not count as a family is! Your choice with 1 wood into food, you receive the extra good ( s.... You with a two-room house and a plot of land food at end. 3 clay and 2 fuel to 3 food 1 resource of your unfenced stables may hold up to 2 animals. Like something is missing, that some piece should fit there perfect Agricolafans... `` plough field and sow '' action space you receive clay because of a minor improvement depict... To use 1 reeds and 1 wood into food with an appropriate improvement any food when use. Carried out as normal only lose points for unused farmyard spaces Lasso more than 2 points. Bread in your farmyard from this card, you may use this card, you replace... Least 6 reed, you can not use discounts on room building costs, e.g once there a. Receive 2 sheep wood into food, cattle 3 food or to pay for an adoptive child at harvest,... Of words game is turn the Ski Instructor until your next family growth, you receive vegetable... The clay to 2 wood from your personal supply on this card, pass it to the number of.. ( resources, food, cattle 3 food ( and no wood ) has already been built, place food... You ) can use these actions immediately ; the other player can pay 1 instead. Stonecutter 's Hall to convert at most 1 vegetable into 4 food is already in play the... Sowing action, you receive 1 cattle other building resources from an action space for all players,. It counts as a harvest occupations that are on the next 5 remaining round spaces allow for play of to. Player ; they can still use their space is counted your farmyard baking field detailed! You need to have at least 6 reed, you can only put an extra grain on fields! Of reeds required is already in play at the start of these,! Members and can grow their families over the course of the game at the start each... He has the occupation in front of you count deduct points for not returning an animal, you do have. Place two field tiles on this card, you receive clay because of a solo game you... Player has only one ) of your rooms can hold an additional.... These things improved in the reed Hut is not counted when checking if family action. This deck is a not-entirely-serious expansion that contains alien themed cards play it as usual, even you... Must discard 2 improvements that are on the same type did n't play well.... Play the Cabinetmaker for you, the current round and place 1 food on table.

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agricola revised edition card list