echo knight hexblade

Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. These are from timelines never made, so feel free to flavor your Echos however you like. lol, my bad. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. Your Echo can be up to 1000ft away while its your Avatar. That allows you to be effective early on even before the build comes into its own. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Press question mark to learn the rest of the keyboard shortcuts. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. The best heavy weapons are great sword, maul, halbred, and glave. This refreshes with any kind of rest. But we just hit level 2 and I really see my character mainly melee fighting. You can do this with a bonus action. As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. Your bread-and-butter comes at level 3, normal for a martial archetype. Well, now you can too. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. And one of them is a ghost. I think youre right, starting fighter seems to be the better choice for this build. Echo knight is not a creature, so it is neither damaged or blinded by the spell. You boost the damage with Eldritch Invocations and your Hexblades Curse feature. Then you get a fighting style, which is useful for Hexblade. The tactics for this build are simple. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. It occupies its space so can be used to block advancing enemies. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: Yes. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Thats another opportunity attack. Personally, when going Hexblade, I do like starting with a level in fighter. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. Create an account to follow your favorite communities and start taking part in conversations. Lastly, watch out for common traps! If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Use Dex. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. Unlike the War Cleric, Fighters really like to make the Attack action. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Create an account to follow your favorite communities and start taking part in conversations. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. 1n terms of information abilities, how good is this? Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. You can make any of your attacks from your Attack action from the Echos space instead of your own. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. First off, I'm a huge advocate of taking a constitution proficiency at level 1. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. You can get A Monster for Every Season: Summer 2 now at Gumroad. It also cannot be the target of certain spells. You will be blinded and deafened and can use your Echos senses instead. First and foremost, it measures the Fighter's health, stamina and vitality. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. They have access to a number of powerful spells, but their casting is limited. If i . [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. But it doesn't feel like it was the . Ideas: However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? And this is only once per rest, so try to use it to save a fight, and not just for fun. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. For this build, you can be a lot more flexible with your starting Race. Related: D&D Subclasses That Add Magic To Melee Classes Yes, the fighter dip is worth just for action surge. Finally a slightly underwhelming ability. What about hunger of hadar? Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. However, unlike a lot of, This is kinda like the War Priest ability of the. Do I go straight to 5 and then start Fighter? Your email address will not be published. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. The Echo Knight gets a huge amount of front-loaded features. They could say that the "you" in the rule applies to the echo. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. Well, dont worry. You can transfer your consciousness to your Echo using an action for up to 10 minutes. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? I'm not familiar with the character you're trying to emulate. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. check out the. (the great axe isn't recommended unless you're playing a barbarian). This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Imagine youre fighting a big Barbarian who wants to get at the Wizard behind you. in darkness). You grapple then teleport, your echo is now grappling, does it just use your stats? No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. Youll also want to grab a magical halberd or glaive as soon as possible. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Its also unclear whether your Echo has any mass and can trigger traps. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. If your ally is on low health, you can prevent a knockdown and let them take their turn. My relevant stats are CHA 18 and CON 14. Extremely effective. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. This can greatly extend your available movement during your turn. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. Monk. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. The invocations for this build are pretty similar to the previous one. This is not a big power bump, although the added flexibility is nice. However, this brings up an interesting choice Do you actually want to spend all of your Incarnations before a boss fight to benefit from this ability? Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. There are so many builds that will work out just fine with the Echo Knight. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. So you can't gain the ability t. Its completely unclear from the text that this is the case. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Or do you want to save it for a threatening fight? This is kinda like the War Priest ability of the War Cleric. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. And then you can teleport to it. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. I welcome and appreciate any feedback I can get! Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. The Echo Knight is a solid fighter subclass. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. Youll probably be relying on a spear and Eldritch Blast until then. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Save my name, email, and website in this browser for the next time I comment. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. You direct an attack on your ally towards the Echo instead. This can be a nice boost to your damage, particularly at low levels of play. Edit: almost forgot the Satan's level 9 PVP build as it was described as, 16 str +3 16 con +3 14 dex +2 8 int -1 10 Wis +0 18 cha +4, Weapon: Warpick +4 damage via pact weapon, Warcaster feat to make sure darkness never went down. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. You can spend an action to put your senses into your echo. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. See our rundown of the Wildemount Subclasses for more! Hex takes your concentration and uses a bonus action. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. You can do this Constitution modifier times per long rest. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. Portions of the materials used are property of Wizards of the Coast. Youre a gem of the community here. Choose whatever fighting style you like. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Matt Mercer has stated that theyre a class feature, not an ally creature. As always, Custom Lineage and Variant Human are great choices with yet another feat. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. pull an enemy away from your allies with EB + Grasp of Hadar. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down.

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